Summary

Similarities:
  • Original intellectual property
  • In-house engines
  • Independent developers
  • Digital distribution

Pricing strategies:
  • Increasing price comes closer to release
  • Campaigns like packs and temporary discounts

Sequel vs. Shareware:
  • Many openly developed games are sequels
  • Games by "virgin" developers are offered as shareware

Sales:
  • NS2: 23,000 pre-orders ($800,000) have been sold up to Jan 2011
  • Amnesia: 200,000 sales, four months after release in Sep 2010

Problems:
  • Non-constructive criticism
 
 
presentation by qubodup